Chapter 2 "Dark Forest"(1/2)
"So am I going to copy this game now?"
Meng Shu blinked and looked at his hands, passion growing in his heart.
It doesn’t seem impossible?
I already have all the construction codes for this game in my mind, plus my own program value of 60, so I just type it out.
And all four attributes have reached 60, so he can be regarded as a versatile talent.
Even the game's art resources are available, and at this point it's just a bunch of scattered parts waiting to be assembled.
In this case, let’s give it a try without further ado!
Meng Shu sat upright and turned on the computer.
At this moment, the mechanical sound in his head sounded again.
[Ding, a commonly used computer has been detected and the game development engine has been copied to the desktop. Note that after leaving the computer for 30 minutes, the engine will uninstall itself and unfinished project files will be saved in real time]
Meng Shu was stunned by the sound, and then laughed.
"Ok, Ok!"
“I just don’t know what this game development engine is like that even a monkey can use.”
As a result, as soon as he finished speaking, the system's mechanical sound sounded again.
[This system focuses on game production. You will use the engine produced by the system to develop games. There is no need to worry about code, and there are no BUG problems, which comprehensively reduces production costs]
[Function 1: Input Chinese by voice/hand typing, automatically convert the corresponding code]
[Function 2: The code runs automatically to improve subsequent behavior logic]
[Function 3: The game value will display the reference range, which can be applied or entered at will]
[Function 4: Adjust character movements and apply thousands of action materials at will]
[Function 5: One-click conversion of multiple art styles]
[Function 6: Any use of 4K high-definition materials]
"Any more?"
After waiting for a minute, the mechanical sound stopped, and Meng Shu determined the six functions of the engine.
Automatically convert Chinese code?
So strong!
Although he was not originally a programmer, he knew how hard it was to write code.
If something goes wrong, troubleshooting alone will take a lot of time.
The development engine produced by the system now directly simplifies this difficulty, saving him a lot of effort.
At this time, a garbled program with a default icon appeared on the desktop. Not surprisingly, it should be the development engine.
Meng Shu double-clicked to open it, and a stream of information suddenly appeared in his mind.
This is how to use this engine.
In just a moment, he will do it!
“This sudden surge of knowledge and proficiency is truly miraculous.”
This is his assessment.
The development engine is very simple and plain, with just a blank interface and buttons for six major functions.
Compared with the Unreal Engine in the original world, this system engine is very 'simple'.
Now that I have a step-by-step development tutorial for this game in my mind, let’s start trying to make it.
Meng Shu's hands were placed on the keyboard.
Although voice input is possible, he still prefers keyboard typing because it makes it easier to correct typos, think slowly, and organize language better.
He has a demo, so now he will create the first level!
The game "Dark Forest", in terms of gameplay experience, is almost full of impact and desire for exploration, and it also lags behind some so-called "big-budget games" in terms of horror atmosphere.
Achieve small but precise and excellent quality.
It is a horror game from a God's perspective. It tells the story of a forest in a certain country in 1987. Due to some unknown reasons, the forest mutated and corrupted, causing the trees to grow wildly, blocking the roads, and blocking the sunlight, leaving most places
shrouded in darkness.
In the forest, there are some residents who are trapped in it due to the mutation of the forest. They have lost contact with the outside world and are struggling to survive.
As time went by, they were gradually infected by the corruption of a kind of mushroom in the forest, and became irrational savages, fungus men, centipede men and other mutant creatures.
In this way, as this infectious disease spread, some more terrifying entities appeared.
The player plays an outside researcher who has lost his memory and goes deep into the forest to investigate.
Meng Shu remembered that when he played this game, he was always enveloped by a sense of nervous oppression.
This is a feeling that even supernatural horror games such as "Haunted House" and "Faces" cannot give him.
In other words, "The Evil Within", "Alien Isolation" and "Blair Witch" can give him the same feeling, which is enough to illustrate the excellence of the small-production "Into the Woods" in terms of atmosphere.
The gameplay of this game is relatively ordinary. Players need to search for supplies in the dangerous forest during the day, and return to the safe house to spend the night at night.
But the highlight of the game is the strange events at night.
Only at night is the most exciting and scary part of the game.
The safe house represents a way for players to take a breath, relax, and take a break.
No matter how invincible and powerful the monsters outside are, players can relax and adjust their mental state as long as they enter the safe house.
But in "Dark Forest", the safe house is not safe, because it only makes it 'possible' for you to survive.
After evening, players need to rush back to the safe house in time, use the resources collected during the day, turn on the gas furnace, start the generator, close the doors and windows, and then
Choose a room that is easy to defend, hide in a corner, and wait for daylight or a miracle to come.
Because in the forest at night, there will be some "things" that want to enter the safe house.
They will emit piercing terrifying screams outside, affecting the player's San value.
They will knock on the door, break your closed doors and windows, and force their way in to hurt you.
They will burrow into the ground and enter the house to attack. The door of the room will open inexplicably, and they will also cause hallucinations. There are even ghosts who turn off your lights, plunge you into darkness, and enter the house through the wall to attack you.
Compared to the day, night is the most fun part of the game.
Players who experienced this game for the first time would huddle in a corner shivering at night, not daring to move, praying for safety until dawn.
Exploring the forest during the day is scary enough, but at night you have to concentrate in a safe house to avoid danger.
This is the charm of "Dark Forest".
And a game like this, placed in this barren horror world, I dare not say everything, but it should be able to scare most players and contribute fright value to them.
So Meng Shu spent the entire day in front of the computer restoring the game.
After 7 o'clock in the evening, he exhaled and stretched.
After seeing that about 30% of the game content of Chapter 1 was restored on the computer, I showed a satisfied smile.
The size of the map in the first chapter is completely different from that in the prologue.
The prologue is just a hut and a linear road. It is an independent area as a whole, and players can return to the prologue at the end of the game.
As for the first chapter, there are three areas in terms of size.
Each area has a safe house with a different internal structure, as well as various dilapidated buildings, NPCs and some branch lines.
The plots of side missions are also very obscure, and there are different ways to complete them, allowing players to judge and choose on their own.
This is also one of Meng Shu’s favorite ways to play.
Another thing I like is that the map will be randomly generated when the player is resurrected.
For example, the previous resource points will be randomly moved to other places, making it difficult for you to find them again and find them again.
However, Meng Shu was able to perfectly restore these game mechanics and gameplay according to the tutorials in his mind, and then presented them to the players in this parallel world, making them scream again and again.
After a whole day of production, he has determined that he can complete the game independently, it just takes some time.
So he did not hesitate to post a live demonstration of the game on the country's largest video barrage website.
Then upload the localized demo to the cloud disk and paste the link in the introduction.
Finally, add the title——
[Personally developed! Real-time demonstration of the domestic horror game "Dark Forest", with a trial demo]
Then add the introduction:
'You are in a dark forest. You have to search for supplies during the day and avoid attacks from terrorist creatures at night. How many days can you survive? Can you finally leave the forest?'
Then, I chose Publish.
To be continued...