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A feast of feelings and vision

The number one player has been released for several days, but he has not had time to watch it. I know that today, I finally took a few hours to watch this movie.

Since Spielberg withdrew from the opening ceremony of the 2018 Olympic Games, I have always been not very good at him. In addition, the Sun Empire he filmed in his early years has also beautified the suspicion of the Japanese army. So I haven't watched a single movie in recent years. However, the number one player has gone.

We often use visual feasts to describe Hollywood special effects blockbusters. But generally speaking, this time means the plot is weak. The plot of the number one player is actually not complicated. It can even be said to be very simple. However, the various details hidden in it are not just the 138 easter eggs. But the small details that seem to be revealed inadvertently can still make people fall in love with it.

In this movie, Spielberg's view of the future is undoubtedly pessimistic. The extreme gap between the rich and the poor, the unimproved human beings, the chaos, dirty, dangerous slums. The shot of the first slum even gives me a feeling of Hong Kong shantytown in the 1980s. The crowded and dilapidated are filled with all the senses. It is hard to imagine that it is the future world.

The game is the only vibrant thing in this world. It is also an existence that dominates all human spiritual worlds. People work and live in the game. Even the game itself is already a kind of life. The opening part is the melee of the Death Planet. The super-speed rhythm, gorgeous fighting, and various tributes and easter eggs everywhere begin to ignite the hearts of the audience.

The male protagonist is a lone hero. In this game called Oasis, he is a master among the masters. When the game designer died, he left a will and had three keys in the game. As long as he had three keys, he could get the ultimate easter egg of the Oasis. Thus he inherited his $500 billion in property and even control of the entire Oasis.

The story begins, but in my opinion, the story with obvious results is actually not important in itself. What matters is the details and the ubiquitous feelings.

The protagonist solves the puzzle of the first level and gets the first key. But danger follows. A large company planning an oasis even uses real force to chase the protagonist. The heroine is a rebel soldier who opposes the evil company.

Right and evil, black and white are very clear here. There is no such mysterious thing as deliberately not distinguishing between black and white, and it is difficult to distinguish between good and evil. Good and bad people are clear at a glance. The male and female protagonists know each other in the game and escape. Simple and straightforward love stories. However, in the game, they are displayed by an unimaginable visual language.

I don’t know how to describe the dance they danced in the dance hall. Simply put, it is gorgeous, beautiful, and gorgeous to the extreme.

In order to pursue the heroine, the male protagonist did not hesitate to reveal his true identity, which caused a murder. But he finally impressed the heroine. She also exposed her true identity and saved the hero. Then there is one of the lines that impressed me the most in the whole article.

When the male protagonist wakes up from a coma, the female protagonist takes her to the balcony. Here, green plants appear extremely rarely in the whole film. In this dim future, green becomes extremely rare. This seems to indicate the purity and beauty between them. The male protagonist also immediately said the line that impressed me.

"The pace here is...so slow."

The next second the male protagonist was immersed in the slow and elegant rhythm. But after just a few minutes, the film once again returned to the super-high-speed game world. This also made these short few minutes conspicuous throughout the article. Here, it is a complaint of the present and future high-speed life. The accusation of this high-speed has taken away too many beautiful things.

Let’s talk about the designer who has not appeared many times in the game, Halliday. He is a genius game designer with social phobia. He lost his life to loneliness, and only the game is for his companionship. He once loved a girl deeply and asked her to go to a movie. He knew that the other party liked to dance, and knew that the other party was waiting for his kiss, but he did not take that step in the tower. This also became his lifelong regret. He added his regret to the game and let his heirs complete it. This is also the second level of the game.

At the final end point, after the male protagonist passes the level, he sees the last npc. The most important permission given to the male protagonist is a destruction button. It can completely delete everything in the Oasis game. The story here brings the world in the game back to reality. It also echoes the obscure main line of the whole article. The game is not all.

At the last moment, the male protagonist finally realized that the npc was not the npc in the general sense. He finally asked that question. ‘Who are you?’ Although the other party did not answer positively, his last sentence, ‘Thank you, play my game.’ has actually shown everything. The npc is Haridy. He put himself in the game and waited for his successor.

During the entire film, the male protagonist killed everyone, saved the oasis, gained endless money, love, and power. But I don’t envy him. In fact, the one I envy most in the whole article is Harry, the designer. Maybe I am too emotional.
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