Chapter 0878 Ragnarok
Just when the Tomahawk Group's senior meeting was held, some domestic game manufacturers also held internal meetings.
The content of the meeting is naturally about the latest public beta of the Tomahawk game "Puppet Masters Alliance".
Logically speaking, small companies like Tomahawk Games should not attract the attention of these game manufacturers, but the Tomahawk Group behind them is so famous. You should know that none of the products under Tomahawk Group are compensated until now!
When you encounter a company that is good at creating miracles, you are not afraid of ten thousand, just be afraid of something!
So even though the Tomahawk game has remained low-key since its establishment, they are still targeted by them.
Even the low-key game of Tomahawk makes them even more alert.
Especially in "Ragainst Twilight", which is also a MOBA competitive online game with "Puppet Masters Alliance", Sky Fire Game is particularly sensitive to the actions of the Tomahawk game.
Not long after the public beta of "Puppet Masters Alliance" was launched, the relevant investigation report was placed on the conference table.
"... Unlike the other three subsidiaries of Tomahawk Group, there is no need to say more about Tomahawk Entertainment, the most qualified Tomahawk Entertainment. Tomahawk Pictures and Tomahawk Anime both used the group's own traffic to gain attention and launched their own works at the beginning of its establishment."
"But Tomahawk Game is not like this. It has not been very informed since its establishment. It has not even made an announcement. After it was established, it has been lying on making new games. Even the old games included in the three game studios they acquired have been sold, and even the old games are not operated."
"They give me the feeling that it's like someone deliberately hides it, which is very dangerous."
"The public beta of "Puppet Masters" has been launched this time, and there is almost no publicity. It just symbolically issued an announcement on their scarf. This is very unreasonable and is not conducive to the promotion of the game."
"If something is abnormal, there will be a demon. If a person is abnormal, there will be a knife. So, after the public beta is started, I downloaded and experienced it as soon as possible..."
The manager brought up a video of the game he actually experienced in "The League of Puppets" and played on the projector.
This is mainly for the boss to see, after all, everyone under his command has already experienced it.
"Since it's a MOBA game, the gameplay is of course generally the same as "Ragain", including the game map, and there are three soldiers. So at first I thought they had changed our game, but in fact, after I got it, I found that it was quite different from "Ragain". The most intuitive thing is that their game map is very small, about one-sixteenth of our "Ragain", so the terrain and architecture above will be less and simpler than us."
The manager pressed the pause button, stuck the video screen in the base, and circled the defensive stone statue in the base with a laser pen and continued: "In order to reduce the map, "Puppet Masters Alliance" has made very big changes in the building mechanism, such as this defensive stone statue. In "Ragain", we also have similar defensive buildings, called fortresses. Our fortresses are divided into three categories: our fortress, enemy fortresses and neutral fortresses. Fortresses can be occupied, but cannot be destroyed. In "Puppet Masters Alliance", they use guard stone statues, which cannot be occupied, they can only be broken, and cannot be repaired after being destroyed."
"These two completely different building mechanisms naturally bring about a major change in the game mechanism. In "Puppet Masters League", we do not need to consider the attack and defense of the fortress, we do not need to calculate the taxes and soldiers' outputs that the fortress can provide, and we do not need to consider the fortress teleportation points and supplies. We can focus more on the development of the hero itself, and the focus shifts from strategy to combat. The rhythm of the entire game has also accelerated, and there will be no situation where both sides are stalemate around a fortress. In addition, there are mechanisms such as equipment, runes, and wild monsters that simplify the game and speed up the game rhythm. "Ragainst Ragnarok" may not be able to decide the winner for an hour, but in "Puppet Masters League", half an hour is basically over."
"So, what do you think the prospects of this game? Will it have an impact on our Ragnarok?" asked the president of Tianhuo Games.
The manager shook his head: "I can't see it at this stage, after all, they are just in public beta. As far as my personal experience is concerned, this mode of focusing more on the battle of the hero itself is indeed a pretty good experience. But this also means that it has a lot less gameplay and strategy and less fun to conquer the city than "Ragainst the Gods".
"Actually, if their game is similar to ours, I don't think there is anything to be afraid of. But now they have changed their blood in such a big way, except for the very similar point of the three-way soldier line, which is even more threatening to us. We cannot ensure that players will not like this new game mode."
"Also, the cosmic view of "The League of Puppets" is based on their movies, and it has a fan base."
"This is actually more fearful than their major changes to the MOBA gameplay. The movie "A Chinese Ghost Story" has a good result, and the character Nie Xiaoqian has its own traffic, which can attract many players to the game."
The president glanced at the others in the conference room: "What do you think?"
Everyone looked at each other, and it was the first time they encountered such an opponent like this.
The word MOBA means "multiplay online tactical competitive game" in Chinese. Tactics is one of its great charms. After all, it comes from real-time strategy games (RTS).
Players are not satisfied with the perspective of God to control the army to fight, and are limited to placing troops and deploying troops. They hope to personally go into battle like a commander and lead the army to conquer the city and land, so this way of playing is available.
Moreover, this model has been popular for more than ten years, and reality has proved that it has been successful.
Now the Tomahawk game has made drastic changes to it. Who knows whether players will buy it or not?
"Boss, why don't you ask the game design team in Lighthouse Country? Anyway, we belong to the same parent company now, so we are considered brother companies..." Someone couldn't help but suggest.
The atmosphere in the conference room suddenly became subtle, and the faces of several senior executives gradually became gloomy.
"Ragain" is indeed not a work of Tianhuo Games. It was acquired by their parent company from the Lighthouse Kingdom. It is currently handed over to them to operate the China Kingdom.
There is no way. I can’t make good games in China over the years, so buying ready-made games from abroad is also a skill.
Chapter completed!